Major performance improvements everywhere, but especially for certain Cid builds during offline progress and for players with slow RAM. You can think of them like your normal items in terms of how important they will be for you to make progress, but unlike normal items they survive between worlds. This locks you into that build's quadrant of the skill tree until you ascend, so the nodes available to you each ascension will depend on which specialization you chose for that ascension.Įthereal Items have been replaced with Artifacts, which grant much larger damage bonuses and are crafted from Forge Cores dropped by bosses. Today however, we're announcing the experimental where those of you who are willing to give us feedback can come try it out.Ĭid's Skill Tree has been completely redesigned.With your first skill point you now select one of four specializations, unlocking all of the core skills and features for that build. Thank you for watching and I will see you in the next video.I hope you're all doing well! Over the last several months we've been working on a major overhaul of the game based on your feedback.
Clicker heroes 2 first announcement Patch#
I plan to continue progressing until I hit a wall or new patch comes out, then I’ll transcend for the first time. Normally I would use a hero soul calculator to make optimal choice, but since it’s just for fun I did it through guestimation. Level 1 Treebeast is enough to get us rolling. I used again the trick to gain idle gold when the game is shutdown.
That may not happen in next few days, so I decided to go ahead and ascend. I initially wanted to wait with the ascension for the patch to go live. After zone 300 progression slows down to the point it takes away the fun. You can also make daily save games, so that you can load last save if you made a mistake. Also I clicked few times accidentally in the monster area, but as long as you hold the mouse button and drag it to the left side it won’t count as click. Few more comments on 0 clicks gameplay: I have been avoiding bees, as I could get clickstorm activation and ruin my 0 clicks run. Upcoming changes are getting us closer to that vision. Someday I would like to see both of the builds viable in the late game. Active clicking and auto-clickers are still the way to go for breaking highest zone levels. Idle builds won't become competitive just yet. With this change idle players can freely use skills and for example activate Powersurge on bosses to get temporary damage multiplier. Also the powersurge activation was lowering your idle DPS output. That may have slowed down overall progression and discouraged from doing it. It sometimes happened that because of dark ritual activation you failed to kill zone boss and you had to wait a minute before idle bonus kicks in again. Previously if you wanted to use energized dark rituals you had to think if you can DPS monsters for instant kill without the idle bonus. New round of Clicker Heroes 1.0e11 Beta patch notes came out and it includes a minor buff to the idle build. Normally I would ascend as soon as I get 25th ruby from clickable, but in the spirit of upcoming patch I wanted to keep going and see what is the limit for pre-ascension gameplay. It took me over a week to get 20 energized dark rituals, but it allowed me to reach zone 300 before first ascension. Hi guys! As you may know after Clicker Heroes 2 announcement and seeing how playsaurus developers focus on idle gameplay I decided to try out the 0 clicks challenge.